Author: Aner Chen

  • Climbing Mechanic

    Hands’ animation for grabing the rocks

    Debugging (Asked Darsh for help:)):Differents between the nodes– Two way blend and Blend bones by channel.

    Moving your (the player’s) body along climbing

  • Animation of Hands

    (Animation interface) VR hand

    Idle

    Grab Component BP

    ABP_ClimbableStone

    BP_ClimbableStone

    Grab component set(Detail):

    add socket in static mesh:

  • Logic of climbing mechanic

    Big Picture

    1.Examine (Collision + Socket + Grab Component)

    Check if your hand have touched the climbable point, and put your hands to the right place.

    2.Animation of Hands (Animation blueprint + Interface + Hand Poses)

    Allow the hand to switch to the appropriate posture (open, semi-clenched, clenched ) in different states.

    3.Moving (VRPawn + Motion Controllers + Update Climbing)

    Player’s body moves in accordance with the relative displacement of the hand when the hands are fixed to the wall.

    Core Building Blocks

    Climbable Object

    Grab Component

    Hand Mesh & Abp

    VRPawn & Motion Controllers

    Even Tick

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