Hands’ animation for grabing the rocks


Debugging (Asked Darsh for help:)):Differents between the nodes– Two way blend and Blend bones by channel.
Moving your (the player’s) body along climbing

Hands’ animation for grabing the rocks


Debugging (Asked Darsh for help:)):Differents between the nodes– Two way blend and Blend bones by channel.
Moving your (the player’s) body along climbing

(Animation interface) VR hand
Idle

Grab Component BP








ABP_ClimbableStone

BP_ClimbableStone

Grab component set(Detail):

add socket in static mesh:

Big Picture
1.Examine (Collision + Socket + Grab Component)
Check if your hand have touched the climbable point, and put your hands to the right place.
2.Animation of Hands (Animation blueprint + Interface + Hand Poses)
Allow the hand to switch to the appropriate posture (open, semi-clenched, clenched ) in different states.
3.Moving (VRPawn + Motion Controllers + Update Climbing)
Player’s body moves in accordance with the relative displacement of the hand when the hands are fixed to the wall.
Core Building Blocks
Climbable Object
Grab Component
Hand Mesh & Abp
VRPawn & Motion Controllers
Even Tick
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