Logic of climbing mechanic

Big Picture

1.Examine (Collision + Socket + Grab Component)

Check if your hand have touched the climbable point, and put your hands to the right place.

2.Animation of Hands (Animation blueprint + Interface + Hand Poses)

Allow the hand to switch to the appropriate posture (open, semi-clenched, clenched ) in different states.

3.Moving (VRPawn + Motion Controllers + Update Climbing)

Player’s body moves in accordance with the relative displacement of the hand when the hands are fixed to the wall.

Core Building Blocks

Climbable Object

Grab Component

Hand Mesh & Abp

VRPawn & Motion Controllers

Even Tick

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